The disparity between the desktop and mobile versions underscores the importance of testing. It never ceases to amaze me how often developers certify that something is working without at least some rudimentary testing to verify that assertion. This extends to cases where something must work on a mobile device and such certifications are issued in spite of never having run the application on a mobile device! Too often, the assumption is made that if it works on the desktop, it works on a mobile device. Consider the fact that with mobile devices, there is no mouse. Stated simply, if your team isn't undertaking this sort of diligence, they're doing it wrong! JavaScript and CSS to the Rescue You have to make sure that cases on the desktop where you account for a mouse click are compatible with the finger gestures employed on a mobile device. To fully illustrate how to make things work regardless of platform, I'll use baseline JavaScript and CSS. That means that there are no dependencies on additional frameworks and libraries. JavaScript frameworks and libraries can be valuable. However, it's also important to understand that such things are not always required.
![styling html5 audio player css styling html5 audio player css](https://www.tripwiremagazine.com/wp-content/uploads/2012/08/Panzer-HTML5-Audio-Player1.jpg)
Style html5 audio player how to#įor purposes of this article, I want to focus on the Audio Control itself and how to make it work with the basics.
![styling html5 audio player css styling html5 audio player css](https://media.geeksforgeeks.org/wp-content/uploads/20190628160723/autop.png)
You also get to dispense with the Angular versus Knockout versus Ember versus whatever arguments. By going this route, I know for certain that you can take this code and work with it regardless of whatever frameworks and libraries you've chosen.